![]() All in all, one might conclude from this that Adventure is the greatest Adventure game ever written, but this is not quite the case. Later additions usually award a higher final score. There are many different versions of this game, some of which include additions by later authors. You cannot consider yourself a true adventurer until you've played this game. It has a verb-noun parser, minimal detail, two big annoying mazes, magic words, nonsense puzzles, and occasional death without warning. Ignoring the profound historical significance for a moment, it's a treasure hunt in a cave, like most of the early adventures (including Zork). A detailed description of this game's history and significance can be found in Graham Nelson's "The Craft of Adventure". Without it, Infocom would have been just another maker of business software, Sierra On-line would be primarily known for adaptations of coin-op videogames, and Volker Blasius would have a life. ![]() ![]() ![]() What more can be said? This was the first adventure game the whole genre is named after it. ![]()
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